My preview of Max Payne 3 is now live on Strategy Informer. Here is a taste of the preview:
Max Payne was released ten years ago on PC, the PlayStation 2 and the original Xbox. Whilst it was a standard third-person shooter with unbelievably cheesy dialog, it was a smash hit because of its standout technical innovation: bullet time. This emulated The Matrix’s famous visual effects in which perception is slowed down so much, individual bullets can be seen in flight. That, and its Hong Kong action film style, made it a darling among fans.
The game enjoyed a sequel in 2003 and a bad Mark Wahlberg movie adaptation in 2008, which was when Max Payne 3 was actually announced. The only thing that gamers got to see of Max Payne 3 were a few screenshots showing a bald, bearded Max, looking more like Command & Conquer’s Kane than James McCaffrey, whom Max’s image was based on. After that, the game almost vanished from sight, though that seems to be a growing trend in Rockstar games; both Red Dead Redemption and L.A. Noire went months, even years without a peep before storming back into public view late in development.
Jonah Falcon is a blogger for TMRzoo and GameStooge.com and covers all gaming consoles and platforms including Sony Playstation 3, Microsoft XBOX 360, Nintendo Wii, Sony PSP and computer games designed for Mac OS, Microsoft Windows and Linux operating systems. Jonah provides his readers with reviews, previews, release dates and up to date gaming industry news, trailers and rumors.