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Has Guitar Hero gone too far?
#11
Let me jump in on this one...

I personally don't mind seeing a song like Through the Fire and Flames in a game like this. It was put there and designed to be "unbeatable"... a sort of uber challenge for veteran players. The game has 73 songs. If one of them (the last of them, really) turns out to be way too hard, I won't mind. Remember that this is the third game in a running franchise, and there are some people who have been playing this for a long time. They need a challenge, and it's only fair to provide one to them. I've seen the videos, the song is possible, you just need to devote yourself to it in a way only kids have time to do.

That being said, I do think there is a balance problem with Guitar Hero 3's difficulty. The first time I played it, I went through the whole game on Medium. I was mostly new to the game then. When you step up to hard, it gives you something new to think about and a new challenge to get through. That is, until you hit the last two tiers. I can't beat any of those songs on Hard.... and Expert, forget about it. But that's me. Some GH veterans thought GH3 was too easy compared to GH2.

There's a kink though. Most people don't realize the change in ownership with Guitar Hero. The first two Guitar Hero games were developed by Harmonix (who before that developed Frequency and Amplitude, also music rhythm games.) After Guitar Hero 2, the franchise was sold to Activision, who continued on the series with their own flavor. Harmonix went on to start Rock Band and have been focusing on that ever since.

As far as I'm concerned, Activision kinda flopped on Guitar Hero 3. It is still entertaining, but the playability was not the same as the previous games. I've also played Rock band, and that game is very different to play. It's not nearly as punishing on Hard, but still keeps you on your toes and still keeps the game fun. Guitar Hero 3 just tends to get frustrating.

Basically, Prog, I'm disagreeing with you over the decision to put Through the Fire and Flames in a game like this. I think it's necessary to keep the hardcore interested while not really interfering with the rest of the game (again, it's a bonus song, not a required one). For the casual audience, there's still 72 other songs to play at your leisure. What I do think, though, is that the difficulty curve is a bit steep when you get into the harder difficulties. It's not designed for us anymore, it's the 9 year olds who rock it. And they're obviously loving it.

Come fall, I'm buying the new Rock Band. I'm done with Guitar Hero for now. (And for the record, they are just as fun to play solo as any older guitar hero... you just get more instrument options and the ability to play with friends.)
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#12
I didn't mean to pick on Fire and Flames directly. I know that song is an extra and not a requirement to play. I agree that having a challenge for the extremely good player is a nice thing to have. But, I've read several articles about the game is moving from party style to a more hardcore, if you will, gameplay. Granted, the change in companies may have a big part in that.

Also, the song selection has me wondering. The first two games, I could recognize about every song (not counting the extras). Looking at the song list for 3, I wonder how much any person would be familiar with. I consider myself to have a fairly wide taste in music (despite what you people think). One and two were pretty much all hits, that is what added to the fun factor. The bands are big in 3, but some of the song selections has me wondering.
Will it blend? That is the question.
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#13
Yeah I'll agree about some of the song choices being questionable....

For example, out of the whole list of "extra" songs, I only recognized 2 of them. Also, there are some songs that were included that may have been known and popular, but were no fun to play. Some of the songs just flat out sucked, to play and listen to. I also believe this has to do with the developer change... Activision has it's own relationship with licensed soundtracks (look at the Tony Hawk franchise). But I think Harmonix has the better concept of what makes for a good "music" game. Their songs (like on GH2) were all fun to play, whether they were known or not.

You are right though.... It feels like GH3 went towards the hardcore, being difficult for the sake of being difficult, and leaving the fun aspect a bit on the side. That's why I'd suggest Rock band as a much better alternative.

(I also don't know what system you're playing on... but the Rock Band downloadable content is miles ahead of what Guitar Hero is offering. And all RB downloadable content will be compatible with all of their future releases.)
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#14
Did Activision get paid by the artists/labels to put those unknown songs in there?
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#15
Hooch Wrote:Did Activision get paid by the artists/labels to put those unknown songs in there?

That's a good question.... it's possible. You'd think if you're dealing with a label, they could tell you "Well, we'll give you these 3 AAA tracks, but to get them, you have to include these 3 other ones as well."

It makes business sense to do that on the part of the label. They get exposure for unknown artists (Guitar Hero is great for that... amking unknowns suddenly popular), meanwhile the game developer gets access to better content. It's win/win. (Arguably also a win for the consumer too... win/win/win?).
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#16
When they add Blue Powder by Steve Via, Cemetery Gates by Pantera, I See The Light Tonight by Yngwie Malmsteen or Inca Roads by Frank Zappa then they have gone too far
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#17
Hooch Wrote:Did Activision get paid by the artists/labels to put those unknown songs in there?

I know on the first one that several of the extra tracks were by bands that one of the developers were a member of. And, I think they had a contest for one slot on game 2.
Will it blend? That is the question.
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